Why I'm A VR Skeptic (...and why you should be too)
Back in 2007, our team at Chabot Space and Science Center was through-the-roof excited about the production of a new show for our digital planetarium. Using the latest technologies in computer Generated graphics (CG) we were looking to fulfill the promise of full dome immersion (programs for planetariums that we not just about space). We worked with top industry leaders, had killer content utilizing data derived from laser scans we had taken at archeological sites and were co